Magic systems have never been my strong point and I tend to avoid enchanted items for similar reasons. Perhaps it's because I'm so enthralled by the plot that I can't keep my hands still long enough to think up of one. Or maybe it's because I didn't play enough D&D as a kid. I don't know. Either way it's a problem.
Now, I 'm not asking for help on the subject. I know there's a lot of different ways to build magic systems, I just haven't found a method that I really like yet. It's something that I'm going to have to play with a bit.
Anyway, this week as I worked on F&F I got a cool idea for a magic item. It's an item that I'd already worked into the scene and intended to only feature this one time before it disappeared with a little smoke and mirrors. Maybe some fancy hand waving too. But the item is really, really cool. It would be a shame to let it disappear so quickly. That was when it occurred to me that if I gave the item a magical compulsion, I could combine a character's weakness for said item and use it against them.
I don't know if this is a sign that I have more of a magical (for lack of a better term) way of creating magic systems or if this was more of a brilliance of the moment type of thing. Considering how much I have on my schedule right now it's not something I can experiment with in depth right now. But it is something for me to consider in the future. It's also a good reason not to completely avoid creating systems/items in the first place. Having a magical item in F&F is going to add more complexity to the plot and it'll probably open a few doors for more magic in the story. It'll be interesting to see how it plays out as I work more on the book.